I’m splitting today’s posts about the Virtual Worlds Best Practices in Education conference into two parts, to take advantage of my afternoon break and not overload either post.
I arrived at the first session, “Creating Dinosaurs & Earning Badges”, in my finest pteranodon attire, but since it was as anachronous as my normal shape, I reverted to human to sit in the amphitheatre. Presenter Jeroen Frans is a founder of The Vesuvius Group. He spoke first about a project they did for the American Museum of Natural History in New York City, which has a summer program in which middle school kids study cretaceous sea animals. The program only lasts two weeks, which doesn’t allow much time for teaching building or texturing skills, so they created a LEGO-like build kit so the kids could make animated models of the animals in a virtual world. In the photo below, you can see the build kit on the right as well as two types of avatar — a skate and an ammonite — that are used in the program.
It got even cooler. The kids were instructed to think about how their creatures behaved, what they ate, where they lived, etc. This shaped how their creations acted in the virtual world. Unfortunately, they hit technical limitations and had to reduce the numbers that were active at any time. Jeroen also explained how they set up an orientation area to teach the teachers, so that they could train students ahead of time and not have that cost time during the program. Everything about their implementation was awfully clever and I’m looking forward to playing with their build kit.
Later in his presentation, Jeroen talked about two other projects. One was for the World Bank Institute. The WBI wanted to gamify some of their courses, so Vesuvius created a game show and also an ATV race track, with questions to challenge the participants at checkpoints. The second was for the CATEA project (Center for Assistive Technology and Environmental Access) through Georgia Tech. They created an environment for mentors to meet with disabled STEM students, but soon found that the lecture-type spaces weren’t used. So, they gamified the process by creating a HUD that allowed participants to earn badges by attending events and doing things online.
The next session I attended was “Transcending Culture in Global Settings”, in which Steven R. Van Hook discussed his own work. His research question was, “How do we gather a group of culturally diverse people in an international setting, and try to get beyond our differences, reaching together towards a common purpose?” He did this by using a study group of university students (with more than 24 countries of origin) in an advertising class, looking for positive transcultural themes in television commercials. You can find a paper published from his research here: Hope and Hazards of Transculturalism.
I had to leave that session a little early, so I will have to read the paper to learn more about his conclusions.
I’ll post another update at the end of the night. Now, I’ve got to grab a quick lunch before two hours of
social anxiety volunteering as a greeter, and then I’ve got a little break before more sessions.