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Tag Archives: Second Life

I’d love a virtual world/MMORPG mashup

Second Life isn’t a place I spend much time now, though my posts about SL continue to be get the most traffic and my daily companions also have unused, long time SL avatars. I’m more active in ArcheAge than ever. I left my drama-filled guild and now spend most of my time with my game family and a few friends, caring for our land, transporting trade packs for cash, running dungeons, hijacking enemy vehicles, and poking at enemies who are too highly geared for us to do more than annoy. One couple I know from AA met in SL and now live together and others were active SL residents for years.

One of those friends recently remarked that a mashup of AA and SL would be fantastic. He was thinking about the houses in AA, which are little more than storage locations with very limited opportunities for self-expression, but I think there’s a bigger point to pull from that. MMORPGs could benefit from the sort of interpersonal expression and connection that SL enables. I’m not just talking about sex (though if it’s an adult game, why not?), but the ability to dance with friends, stream your own music in your home, cuddle on a couch, etc.

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From a game standpoint, SL suffers from a lack of things to do. I know some of you will be tempted to jump in here and lecture me about the fine clubs, performances, creative opportunities, experimental game areas, etc. Believe me, I know!  I love those things. Yet most of the time I’m in SL, what am I doing? Remaining relatively stationary in my surroundings and talking with one person or a small group of people. Exploring areas together is difficult without using voice chat to coordinate. We could play a short game, but those are rudimentary at best even if the graphics are jaw-dropping. However, I can move my avatar in ways I’ve designed, have whatever appearance I like, invite people to my completely customized home, and have a visual replication of real human interaction.

Every MMORPG I’ve played offered limited expression and interaction. While Second Life puts creation in the hands of the residents, so each avatar and home can be unique, MMORPGs tend to be stingy with customization: putting costume dyes in a cash shop, requiring multiple purchases or crafting steps to add a graphic overlay to a small number of items, and building up demand (and therefore cash flow) by releasing some items as untradeable rare drops from cash shop chests. As far as interaction, some have interpersonal emotes and allow families/marriages/partnerships. But really, they are games and designed around activities, not social life. When I’m in AA, I might be talking with friends just as I would be in SL, but we’re simultaneously doing something, even if we’re in transit to an island on a ship, planting ginseng seedlings, or laying in wait to ambush enemies.  It’s possible to run out of things you want to do, but there are always more things you could.

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Can you imagine how exciting a combination of the two world types could be, though? Strong game mechanics, with daily events, quests strings, dungeons and raids, crafting/farming/fishing/etc, PVE and PVP, accompanied by rich personalization and interaction? A player-driven economy that also includes items created by those players? A multitude of things to do at any hour of the day, plus all the tools needed to make a comfortable sanctuary if you don’t want to leave your virtual home? When I was a solo player, I would have appreciated more choices to have a unique appearance. Now that I’m more social, the limitations of rigid furniture poses and car radios that play the same loops of music really bug me. I suppose I’ll keep dreaming of an open platform MMORPG that is truly the best of both worlds.

 
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Posted by on February 25, 2016 in Gaming

 

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Second Life: conference, land sale

I’m happy to say that I’ll be volunteering at the Virtual Worlds Best Practices in Education (VWBPE) conference again this year. It takes place from March 9-12 in SL and OpenGrid and everyone is welcome to attend, no charge. Some of the sessions are also streamed live and recorded to watch later.

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And that’s where I come in. Last year I volunteered as a greeter and a mentor: before the event I helped presenters get set up with the technology they needed, I served as on-site tech support during their events, and for a few hours, I stood at a landing point and welcomed attendees. Those weren’t the best assignments for someone who is terribly shy around strangers. Interactions are easier in a virtual world but I still get tongue-tied (finger-tied?) and uncomfortable.

So, this year I volunteered to be part of the streaming team. Not only is there less personal interaction, but I get to have the fun of working the camera and producing video content from the conference. Yesterday I attended a training meeting with other members of the streaming team and I’m excited by the possibility of creating professional grade recordings of an SL live event. I’m looking forward to learning more and playing with the tools in my spare time.

I haven’t been in SL much at all lately, which leads me to my next topic: my parcel on the Heterocera Atoll mainland. If any of you are looking for a quiet, low-lag place to drop a skybox or build on the uneven terrain, ping me (in SL as Kay Jiersen or with that same name – no spaces – at gmail). I’ve already abandoned a couple sections of my land, but I plan to give up another 3000 m² and limit myself to the land allowance on my premium accounts. The region I’m in is almost empty, just two long-term SL residents and abandoned land.  I’d happily chop off a section for one of my blog readers and sell it for L$ pocket change rather than abandoning it to be wasteland. In a perfect world, Linden Lab would say, “Oh, Kay! We’d really prefer you to just keep the land, because you landscape it nicely and don’t run idiotic scripts or put up ban lines, so we’ll waive your tier!”, but let’s not talk crazy.

Yesterday I was discussing my SL land with a new companion. I told him that honestly, part of the difficulty in downsizing is getting rid of things that belonged to Jakob that are rezzed on the parcel: bouquets of flowers, wind chimes, a lotus pond. “Take photos of them, then return them,” was his practical response. “Either way, it’s all just pixels.” True, but that doesn’t make it much easier.

 
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Posted by on January 26, 2016 in Learning, Relationships

 

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Small update: Gear VR, ArcheAge, SL

Sorry for neglecting this blog. I have two half-written posts but I ran out of steam and interest before they were done. So, a small update to get back in the swing of things:

I’ll have more coming about the Samsung Gear VR soon, but I haven’t picked it up again after the first day I tried. Why? Mainly because I’m doing other things in my free time and a VR headset doesn’t allow for multitasking. I’ve also been having headaches; wearing a headset that might make them worse is unappealing. But, I’ll confess, it’s also because I was underwhelmed with my first experiences. 360 degree photos didn’t seem more interesting just because I could move my head rather than my mouse to look around. The few short videos were unimpressive and overall, the things I viewed were low resolution and sometimes blurry. My phone overheated before I was able to try more. I’ve downloaded a few free apps and I’ll try a game or two soon.

Reading some forums about the Gear VR made me wonder if I might be jaded by more than a decade in Second Life. I often wander SL in mouselook (first person) view, where I can scan a full 360 degrees. Moving through a 3D environment and looking around is second nature to me and maybe I don’t feel much of a difference between turning my head and using a mouse. Earlier, when I saw videos of people freaking out because they could look all around a VR scene, I wondered if there was some magical mind-body integration that I couldn’t yet imagine. So far, I haven’t seen one. I’m certainly leaving the possibility open and hoping to be wowed soon. Anyone else have an experience to share?

During the holidays I got more swept up in ArcheAge and even gave up my solitary ways to spend time causing mischief with guildmates and chatting in TeamSpeak. There is so much drama, soap opera writers would roll their eyes! I’m trying to keep some separation between myself and the worst of it, but I’m in a divisive guild with a polarizing leader. I’m stunned by how much time and money others pump into this MMORPG. I’m limited in both, which keeps me out of the upper tier of players and under the radar for a lot of trouble. However, my gaming/virtual world time being spent more in that world than any other… for now, until I get bored or the drama gets to be too much.

I’ve been trying to divide the mainland parcel I own in Second Life to get down to a lower tier payment, but since I’m dealing with a couple of premium accounts and a group land bonus, the math is complicated and I’m trying to find a last ~100 m² to cut off. It’s been almost a month since Jakob died and spending too much time at that parcel still makes me melancholy. At least his sister has stopped sending me photos of his coffin and grave. It was kind that she included me and recognized that we had been important to each other, but those photos were very hard.

 
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Posted by on January 6, 2016 in Digital Devices, Gaming, Side Topics

 

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Roundup: Star Wars, holiday tech gifts, ArcheAge, yada yada yada

Thank you for all your kind comments about Jakob. Once the waves of grief subsided, I started finding peace with his death. His illness was never going to have a happy ending and it’s a relief to let go of the constant tension of worry and sadness. I don’t have to dread a new crisis each time his sister writes to me. His funeral is Thursday and I’m grateful that it was easy to send flowers to a village in the Rhineland from the other side of the world. Jakob will always be part of who I am.

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Image above from Berkeley Breathed of course. Some heresy: I really don’t care about the new Star Wars movie. I adored the first film of the original series. Robots! Space! Scary creatures in the desert! Darth Vader! Star Wars action figures moved into my Barbie Dreamhouse. After that? Meh. The other two in the first series were fine. A date took me to a midnight premiere of The Phantom Menace and it was hard not to dim his enthusiasm with my wtf exclamations. I hope the new movie is good and more coherent than the last few. If you see it and it’s awesome, let me know.

What technology is on your holiday gift wish list? I’m seeing a lot of hits on my review of the Amazon Echo. I’ve had mine a year and still use it daily, though there’s plenty of room for innovation and improvement. If you’re still looking for ideas, I’m pretty excited about the Anova Precision Cooker I picked up recently ($129 from the Anova website, more expensive elsewhere). This Gizmodo review explains why, with plenty of food porn. As for me, I’ve asked Santa for a Samsung Gear VR. I see it as a starter headset and the device that could spread VR from the narrow band of the innovator market segment into the early adopters.

I’ve remained moderately active in ArcheAge long after I thought I’d give it up from boredom, which says something about the game though I’m an atypical player. I’m not social, I don’t spend lots of money, and I don’t play for hours on end (except for a lazy afternoon on the weekend, perhaps). I’ll never be in the top tier but I’m satisfied. This week I moved from my boring guild of farmers and fishermen to a high level guild that often leads faction raids. I was evaluated on my level, gear, and had to pass a voice interview before I was accepted. It felt good to do my first sea raid with many of my new guildmates and to be praised for my play style. Earning the admiration and respect of one’s peers is a boost, no matter what arena that takes place in. Until No Man’s Sky arrives for the PC next year, you’ll probably find my gaming time spent in ArcheAge.

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Lately I’ve been in Second Life a lot more, relearning how to make small talk and upgrading my neglected avatars (I love the Maitreya Lara body so very much). This week I need to attend the RL holiday party for my husband’s company and that small talk practice will help tame my shyness at the event. Part of that is learning to apply filters to my stream of consciousness again; I’ve had a few years of not holding anything back when talking with my husband and Jakob. When a new acquaintance recently asked some probing questions, in a conversation where I felt that optimistic honesty would be appreciated, I told him the truth about Jakob and my health struggles. His response was more robotic than actual robots and he vanished in a cloud of dust. Ha! I’m not a roleplayer so if I’m asked a personal question that I’m willing to answer, that answer will be true. It will take practice to get back to answering truthfully without spilling my whole life, no matter how nicely phrased.

 
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Posted by on December 15, 2015 in Side Topics

 

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Jakob died yesterday

Jakob had been back in the hospital for a couple weeks following another collapse, but he had been doing better and there was hope that he could move to a nursing home. So, I wasn’t prepared when I got a Facebook message from his sister yesterday. She told me that he had gotten much worse, unable to eat, speak, or recognize people. The hospital gave him morphine for pain and called her, saying they thought the end was near. He died in his sleep before she could get there.

I’ve been anticipating this day for the past year, since he was diagnosed with stage IV stomach cancer that had already metastasized to his brain, and I’m glad he’s at peace. That didn’t stop me from curling in a ball and wailing as my husband hugged me in silent comfort. I said a few words to his sister in broken German and I’ll write her a proper condolence note today. Poor woman… she is overwhelmed and dreads the tasks of burying her brother and cleaning out his home. I feel terrible that I just mailed Christmas cards to her house for her and for him.

Me? I’m blogging because I am too heartbroken to go to sleep. This is my eulogy for him.

Talking at Armenelos

Today, December 10th — as it’s just past midnight — is the 3rd anniversary of the day I met Jakob Aulder in Second Life and we were inseparable from that first encounter. He was a difficult man to get to know. His profile warned off questions about Real Life and for the first year whenever I asked one, he’d reply with, “Does it matter?” When I said, “No, but I’m curious,” he would insist that he wasn’t interesting to talk about, because he already knew about himself. Stubborn, that one.

Jakob never learned how to use most features of the SL viewer, he hated exploring unless I scouted places first and teleported him, and he had only two outfits in SL: a pirate costume and swim trunks. He loathed dress codes and thought they were ludicrous in a virtual world. So, every day, he was my pirate. I’d dress as a wench or captain now and then to make him laugh. No matter how often I changed clothes or switched between avatars, he was constant.

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He was bull-headed and grumpy, but he was unconditionally loving, too. He helped me through some difficult times with his simple, no-nonsense coaching. We both altered our sleep schedules so we could chat twice a day, every day: on his lunch break and before he went to bed. We watched Formula 1 races together, sitting on a couch in SL while each watching television in our RL homes. He directed me through German exercises via Skype and I read him a couple of German books, chapter by chapter, in recorded MP3s. Though he was already very ill when we spent two weeks together in Bavaria this spring, and the visit was terribly hard, I’m grateful we got to have it.

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We joked about his awful taste in music, but he was an ardent supporter of a few talented independent female artists. He was mad about Vienna Teng and Rachel Sage, trying to see them perform whenever they appeared within driving distance of his home in Germany. He liked when I sang for him.

The man behind the avatar was 64 years old, but the nearly two decades between our ages rarely felt like a gap. He was an artist, a pacifist, and an atheist who appreciated Buddhist philosophy, though he will be buried in a Christian cemetery near his father. His last RL partner passed away a few years ago and he is survived by no children.

Armenelos ocean view

Jakob had a standard SL account, so I suppose it will sit there until the Lindens archive it for inactivity. How long does that take nowadays? A year or more? I suppose his sister will archive his Facebook account but I’m sure he didn’t leave her his SL login. So he will remain, offline in my Friends list, until the Lindens take him away forever. I’m sure I’ll cry again then, too.

Sweet dreams, Jakob. May you be in a place with great wine and Asian food, cheesy music, and a TV channel with round-the-clock soccer and auto racing. I hope you knew you were loved until the end, no matter what. Om shanti, shanti, shanti.

 
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Posted by on December 10, 2015 in Relationships

 

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Remembering the potential of virtual creativity

There are times in Second Life when the graphics seem as crude as Minecraft, the big art installations look like my doodle-covered teenage notebook come to life, and the extent of imagination appears to be choosing a pose from a menu. But then when you’re least expecting it, you can be swept away.

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Yesterday while I was in the midst of some virtual landscaping (a lot less messy than RL), a new friend asked if I’d like to come along to a performance art show. I answered, “Sure!” before contemplating what exactly “performance art” could mean this time. I was in for a wonderful surprise.

The show was at the Lady Garden Cabaret and it was stunning. It was assembled like classic cabaret, where each performer has a self-contained act, but all of those acts aligned with a theme. This month, the theme was “enchantment” and specifically Peter Pan, thus the show had a flying Pan, dancing pirates, fairies galore, a sexy crocodile (yes indeed), and a mermaid. The performers exploited many advantages of the virtual world, plopping an entire ship into the theater, taking us underwater or into the sky. I snapped a few photos. As usual, these are not PhotoShopped or altered except for cropping, and I didn’t change Windlight settings or sun position. The photos are far inferior to the live experience, where everything was in dazzling motion and accompanied by a cleverly chosen soundtrack. What you see is only a fragment of what you experience in person. (Clicking an image will take you to a larger version on my Flickr stream.)

Pirate ship in the theatre

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Mermaid leaps into the sky

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Time fairy

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Pirates (and a monkey!)

Second star on the right

Some of the acts were very good and others were jaw dropping. I wish I was quick enough to make notes and name the members of the Minxettes troupe that appeared, but I was too busy enjoying the show. I’m glad my friend mentioned that Misse uses a lot of particle effects so that I knew to adjust my graphics for her mermaid segment, which was breathtaking. And yes, it should be said that there were some Second Life irritations like lag and slow rezzing. The overall show was so good that those didn’t distract much.

As I was camming around between numbers, I saw a poster advertising that the show was looking for performers. The skill required is far more than the “spin around a pole choosing from a menu” style, as the artists provide their own sets and choreography. Wow. How I wish I had the talent for that, but clumsy me can barely jump onto a poseball without breaking a virtual nail.

The Lady Garden Cabaret is located at http://maps.secondlife.com/secondlife/Pegasoi/122/111/222 and I believe their next regular show is December 18th. Stop by and smack the subscriber to get updates on future performances or visit the Lady Garden Cabaret blog. I’ll make a point of going back with plenty of $L to stuff into the tip jars for the talented artists. They reawakened my sense of wonder and potential in Second Life.

 
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Posted by on November 29, 2015 in Art in SL

 

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Second Life road trip: Heterocera Atoll part 1

The SL mainland doesn’t have the best reputation. With no zoning laws and limited control over the terrain and atmosphere, the mainland continents can be chaotic. That chaos can hide gems, though, which is one of the reasons I enjoy living there. Today I dismantled my skybox, leaving a platform and a large box to contain objects owned by Jakob: windchimes, a lotus pond, and lots of bouquets of red roses. I’ll arrange them neatly and give myself a space to sit and reflect until his account is deactivated. I still have my office on ground level as well as a large, landscaped parcel next to the road on the Heterocera Atoll continent. The notion of cutting off part of my parcel to bring down my tier payment is distressing, so I’m making little changes and maybe I’ll be ready by the end of the year.

In the meantime, I started flying around to see what bits of fun I could find on Heterocera. (I adjusted Windlight settings and sometimes applied a Darken filter for detail, but no additional editing has been done to the images below. WYSIWYG.) First I stopped for a coffee at the Damocles Diner in the Spini region. There’s seating for standard and tiny avatars, a nice assortment of refreshments and news boxes, but the swaying train above kept me from lingering.

Damocles Diner

The diner is below an abandoned and incomplete railway line. If you’re a transportation fan, Heterocera has railways, navigable water, a pod tour system, and many public roads. I won’t claim the lag is good — it’s shitty — but you can pull out a vehicle of your choice and get around. If you fly, the sky isn’t overwhelmed with ban lines but you’ll have to dodge skyboxes and towering structures.

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One of the unusual structures on Heterocera is the Great Northern Wall. This is a Linden build; you can walk/ride along the top or through a tunnel inside. Resident builds line the Wall and you can visit the (unofficial?) Great Wall center in the Ziczac region.

Great Wall center

While you won’t see many avatars in my photos, Heterocera is far from empty. There is a lot of abandoned land and in many areas the population density is low, but some places draw crowds. This is a shot of the map with green dots representing people, taken on Saturday afternoon SL time.

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On the SL mainland, each landowner can terraform her parcel only within a limited range of values (which is why I have a steep hill between my office and the back of my property that I can’t flatten). Between odd shapes cut by the various roads, waterways, and railroad tracks and the challenging elevations, residents have had to devise interesting solutions to build at ground level. I snapped a shot of one of the mountains on Heterocera; the peak is the highest point on the SL mainland:

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If you travel along the roadways like I often do, you’ll see a lot of open land. Some of it is truly vacant, but often the resident has a skybox hovering above for more privacy and less concern about the uneven ground. I admire those who have risen to the challenge, though!

Each SL premium account comes with an allocation of 512 square meters worth of free tier, the amount you would pay Linden Lab as a monthly rental fee for mainland space. I know a few people who don’t take advantage of that because they rent or own private islands. Other times, a resident might own mainland space but rarely use it. I had to laugh when I came across this building with the self-aware marquee.

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Sometimes a tiny parcel of land may be all you need, as in the case of this touching little roadside memorial.

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I can’t explore Heterocera without talking a little bit about the Second Life Railroad and the Virtual Railway Consortium, but I’m no expert. I marvel at some of their builds with all the wonder of visiting my childhood neighbor’s basement, where a detailed model train setup filled an entire room. If you’re a train aficionado, the tracks are here for your use! You can even find freebie train givers along the route. I took a little break at one of the stations.

Virtual railway station

Below is a map that was posted there. Further along in my journey, I found a sign by the VRC showing “Second Life Rail Road Traffic” on the continent, with lights indicating where pods and trains — automated ones, I’m assuming — could be found. There were nine pods and three trains active on the sign at the time.

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Because of all these public works builds (literally in most cases, the Linden Department of Public Works), there is a lot of public space on Heterocera. You’ll find piers, picnic areas beside the road, and even little rez zones. I pulled out some furniture to test the access. As a landless avatar, you could do worse than to find a pretty seaside spot to unpack your boxes.

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I’ll continue this trip when the mood strikes. After all, you haven’t seen the hobo lands yet, or Pyri, or the crater, or the temple, or the….

 
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Posted by on November 22, 2015 in Art in SL, Side Topics

 

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