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The efficacy of gamification

On last week’s Drax Radio Hour [with Jo Yardley] featuring Canary Beck, there was a short debate about whether gamification would be a useful way to approach education for new SL residents. That got me thinking about the pros and cons of using gamification, so I reflected on a couple of personal examples, looked at a bit of research, and then considered that particular implementation.

Gamification

What exactly is gamification?

Gamification is more than handing everyone a trophy for things they might or should do anyway. Gartner research VP Brian Burke says, “Gamification is not about slapping points and badges onto an activity and expecting it to magically become more engaging.” Looking at the use of gamification in business, he differentiates it from standalone games and reward programs in this way:

  • Games primarily engage players on a whimsical level to entertain them
  • Rewards programs primarily engage players on a transactional level to compensate them
  • Gamification engages players on an emotional level to motivate them

I think that games and rewards can be part of a gamification strategy, and often are, but it’s fair to see emotional motivation as a point of differentiation. Mollick and Rothbard define gamification as something that “entails adopting the structure, look, and feel of a designed game with the intent of advancing instrumental organizational goals, while creating the same experience for participants that they would have if they were playing a game”. Hamari et al conceptualize gamification as having three parts:

  1. the implemented motivational affordances
  2. the resulting psychological outcomes
  3. the further behavioral outcomes

After all that academic posturing, though, the explanation I like best is from gamification expert Yu-kai Chou: Gamification is design that places the most emphasis on human motivation in the process. In essence, it is Human-Focused Design (as opposed to “function-focused design”). He explains:

Most systems are “function-focused,” designed to get the job done quickly. This is like a factory that assumes its workers will do their jobs because they are required to. However, Human-Focused Design remembers that people in a system have feelings, insecurities, and reasons why they want or do not want to do certain things, and therefore optimizes for their feelings, motivations, and engagement.

Gamification can be used to motivate us to do things that aren’t very good for us; they’re the techniques that drive huge profits for freemium games, after all. But when the goal is something useful and positive, gamification is a way to help us reach it.

Personal example: Nest thermostats

In my view, good gamification isn’t about dumbing things down or giving everyone a participant medal; it’s a way to make use of our inherent drives to promote a particular behavior. The app for my Nest thermostat shows a green leaf when I turn down the heat enough for energy savings. What do I care about a leaf icon? I don’t. Still, it triggers just enough of a reward reaction in my brain that I’ll turn down the temperature one more degree until I see it. The monthly report email from Nest uses other gamification techniques and encourages social engagement:

_Nest_leaves

The fact that I purchased a digital thermostat suggests that I had an existing interest in energy savings before using the app, which is true. The gamification of Nest’s approach helps keep me on my toes, though. I don’t set the thermostat once and then bemoan my monthly bills; I have a visible incentive to push the limits of my comfort and a tiny feeling of reward when I do so. Those are so small that I never think about them until I start doing an analysis like this, yet they motivate me. Does this mean I never give myself an extra degree or two when the house is chilly? Nope. But I do it less often and we’ve been able to get by with lower settings even with record cold temperatures outside.

That’s nice for me, but is it really effective?

Beyond introspection about what works for me and anecdotes from others, I wondered if gamification is more than hype. I turned to “Does Gamification Work? – A Literature Review of Empirical Studies on Gamification”, a 2014 paper by Juho Hamari, Jonna Koivisto, and Harri Sarsa. They reviewed 24 studies in their research and found a variety of techniques used to provide the “motivational affordances”: points, leaderboards, achievements/badges, levels, story/theme, clear goals, feedback, rewards, progress, and challenge. And yes, the studies generally found that gamification was effective. There were some caveats, however. The positive results might have been skewed by novelty. Some users hated the same motivational items that others enjoyed. Even among the majority that enjoyed the gamified elements, motivation varied: some wanted to top the leaderboard while others were content to be in the ranking at all.

In their conclusion, they mention what seems to be a key point for gamification detractors: that intrinsic motivation could be diminished from extrinsic rewards. They provide no follow-up to support or refute the statement, perhaps because it wasn’t addressed in the studies they reviewed.

Triangulating from self-determination theory [7] as well as from the traditional definitions of games [3], both suggest that outside pressures (such as extrinsic rewards) undermine intrinsic motivations (see e.g. [6]) and hence would in essence undermine gamification which is an attempt to afford for the emergence of intrinsic motivations.

Looking at my example above, I don’t feel that Nest’s use of gamification undermines my intrinsic desire to save energy. It keeps me more mindful and encourages me. I may get satisfaction from thinking I’m helping the planet or saving money, but those are less tangible than seeing that little green leaf when I choose 66 degrees instead of 68.

Another personal example: learning German with a game

I’ve spent a couple days playing a new German learning game from the Goethe-Institut, Die Stadt der Wörter. Previously I played their Lernbenteuer games on my phone and frankly, at times they were tough! My German vocabulary is not so practical: I can read a bestselling German mystery novel but I don’t know the words to apply for a job. This new game has basic tourist-level vocabulary. Hotel, shopping, transportation, food, free time. It also uses many different motivational techniques. Since they’ve been teaching German for a long time and have tried other game techniques, I wonder if their new approach is based on earlier results.

goethe_lern

The basic gameplay involves going through various parts of a city on short missions, clicking on items and typing their names (as you see the words and hear them used in sentences). You earn points as you complete each mission and are sometimes rewarded with additional gear to customize your avatar. Then, they start to pile on the gamification elements to encourage practice and engagement. You can pick up homework papers along the way; complete them correctly and you earn stars, more avatar gear, and coins toward future discounts in the Institut’s store. You are always given a visual display of your progress in the game and there is an achievement area where you can see your progress toward various goals. To add a competitive element, the top 3 players’ avatars are shown and the top 10 players are listed. You can see where you rank at any time, but it isn’t a persistent, annoying element. The game can connect to Facebook and occasionally you are offered the option to share your progress. You can also play mini-games against friends in the game.

It’s as if they took a list of gamification techniques and wedged them all in there. Maybe that is useful for some learners? For me, I feel like I ignore a lot of the options yet still practice well. I’ll admit I feel a burst of competitive spirit when I see my rank improve, even though I’m still somewhere in the 300s. I am inherently motivated to learn German and I work on it every day; if part of that practice is expressly designed to be fun and engaging, I’m inclined to do a little more. That’s not a bad thing.

Welcoming new SL residents with gamification

Gamification in learning is nothing new. A spelling bee is gamification: there is nothing inherent in learning to spell that necessitates a competition, but ranking, awards, and public exhibitions can drive motivation. So, could it be useful for something like helping new residents in a virtual world?

Well, why not?  Taking into account that some percentage of users would hate a gamified method, if it’s possible to skip ahead or use the methods that already exist (mostly self-education or through volunteer groups), I think it would be very effective. Tutorial levels are a common model in video games and using them in an open virtual world seems similar to me, and could be done in a way that doesn’t give the impression that SL is just a game.

Groups in SL have independently developed tutorial areas for new residents and when I tried the new member experience last year, it seemed that Linden Lab’s intro taught some basic skills, but there was no sense of achievement, progress, or connection. I’ve been daydreaming of an implementation that would teach those skills — giving rewards and useful items along the way — and then branch to allow users to explore specific skills, tools, and landmarks for various possible in-world roles, such as Builder/Creator, Student/Educator, Socializer, Fashionista, Roleplayer, Photographer/Moviemaker, etc. Ideally, someone who passed through that sort of tutorial would have skills to get by and pointers to answer the inevitable “So, what now?” question. (I actually gave this far more thought and went deep into the weeds, sketching out a ten level system. If someone wants my input on it, just ask, but I’ll keep my opinions to myself for now.)

When a new resident appears in SL, he has already demonstrated an inherent motivation to check it out and a curiosity about what will be found. The tutorial could be designed to use techniques to enhance intrinsic interest as well as providing extrinsic rewards, and with motivated learners in an environment where gamification doesn’t seem out of place, it would have the characteristics of the most successful implementations reviewed in the study earlier. Why not increase engagement and help new residents get off to a good start?

A final (huge) graphic

Gamification Infographic

Created by Knewton and Column Five Media

 
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Posted by on February 23, 2015 in Learning, Research

 

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Tragedy, helplessness, and the stupid stigma of online relationships

[I updated this post on 5 December; more news at the bottom of the text]

This is a long, deeply personal post about a tragic twist in an online relationship. You might have read part of this story on another blog (many thanks to the friend who let me express myself when I needed release). Since this blog is not really anonymous and I’m writing about other people too, I’ll gloss over some details here.

I’m sharing this for a mix of reasons. First, to talk about some of the issues unique to online relationships, which are interesting on an intellectual and practical level.  Also, to ponder ways that others could avoid similar problems. And finally, because I’m heartbroken and need to talk; I don’t want to overwhelm my husband’s listening capacity and some of my other friends are narcissistic assholes who can’t hear, “my arm was cut off,” without immediately launching into a melodramatic 30-minute monologue about a paper cut they once had.

My dear friend is gravely ill, in the hospital in Germany, and there are so many unknowns that I could scream.

— The Relationship —

My Second Life partner Jakob and I have been close for two years now.  He’s a night owl in Germany, I’m a morning person in the US, so our schedules overlap strangely well. I sip coffee and chat with him during his lunch break, then we spend an hour or two together before he tumbles into bed for the night. Other than my husband, he’s my closest friend. We watched every Formula 1 race and some World Cup games together, our physical TVs tuned to the events while our avatars sat together and chatted in our home in SL.

wc_semi_2014

Unlike many SL relationships, we chose to connect beyond the virtual world. We Skype weekly so I can practice my German. We sent Christmas presents to each other and we’re connected with our real identities on Facebook. It was very exciting to plan my trip to Europe next spring: two and a half weeks of sightseeing with my husband, then two weeks of visiting Jakob face-to-face.

This has been a transformational friendship for me. Jakob met me (in the body of my alt) at a time when I was hurting from a friendship that ended badly, stressed with my academic work, and aching with health problems. I had separated my personality into two avatars on SL: my alt in the photo above that I used for escape, who was cute and sweet and carefree; and Kay, serious and academic and cold. Jakob met my alt but when I eventually “introduced” him to Kay, he broke through the walls I had built up there, too. He helped me integrate the two sides of my personality again. He encouraged me to keep pushing for medical answers, which led to my diagnosis of hip dysplasia and an early hip joint replacement that has given me back a lot of mobility. He helped me focus on peace and simplicity, avoiding drama and judgmental people. The changes that have come from this relationship have made my home life happier, improved my health, and focused my mind, which usually bounces around like a Super Ball.

Jakob is no more social than I am. I’m reluctant to write personal things about his background because that is his story, not mine. It is enough to say that he experienced deep grief a few years ago, entered SL because of the graphics and stayed because it was possible to interact with less stress or effort than offline. He never talked much about his life; he’d tell me that it was boring, he already knew about himself. However, we talked about everything from deeply intellectual topics to utterly silly, goofy jokes. We’re not children. I’m in my mid-40s and he’s older, and we developed a deep and meaningful bond.

— The Illness —

In early November, I noticed tiny changes in Jakob’s online behavior. He was always meticulous about correcting typos even if they were very easy to understand. Now, a mistake went unnoticed here and there. His impressive Germanic punctuality slipped: he was often a few minutes late and he fell asleep and missed our evening chat a couple times. We blamed it on the change from Daylight Savings Time. In hindsight and with automatic chat logs, I can see that he started becoming less expressive by the middle of the month. It was a small change — more non-verbal replies like “mmmmm” or “yessssss” or “hugs” — that I attributed to him being tired in the gloom of Autumn.

Then, two weeks ago, there was a huge change. That night as we chatted, his responses often contained gibberish or missing words, such as replying to “how are you?” with “I am tonight.”  More than 90% were non-verbal. I don’t say 90% as a guess. I say 90% because I’m a social scientist by training and I analyzed the chat logs. There was also a distressing change in his behavior, a sexual approach in a way that just wasn’t appropriate or normal for our relationship. I found it upsetting and stopped him. He apologized. He never apologizes. I told him I was worried about his lack of communication. When he signed off, things were awkward and confused between us.

A few things flashed through my mind. Was this someone else using his account? No… even his non-verbal replies were his distinctive expressions. Was he being a jackass? No. I’ve seen him grumpy and we’ve had small fights, but this was different. I went to the web and researched aphasia.

It didn’t take long for me to guess that he was experiencing expressive aphasia, difficulty speaking and writing though comprehension may be undamaged. The next morning, when his chat was again full of nonsense words, I asked Jakob directly if he thought he might have had a stroke. He said that he didn’t know. Over the next couple of days, there was some improvement in his ability to type but he continued to substitute meaningless words. We determined that he couldn’t see the mistakes: he thought his sentences were correct even when a word like “holyst” was used instead of “place”. I suggested that we use German instead, but he kept replying in broken English/gibberish.

I don’t know much about Jakob’s work, but at this point, I realized that I was probably the only person having extended conversations with him and noticing the problem. I told him I was concerned. By Saturday, as his ability to express himself improved a bit but his mistakes lingered, I begged him to see a doctor. He said he would go the following week. Though I was deeply concerned, spending sleepless nights worrying about him, I knew one reassuring thing: Monday was his birthday. He would see his family for a meal. If there was something wrong, surely they would push or take him for medical attention.

Or maybe not.

The day after his birthday, I got a morning email from him. “I am problame … riding on idoty … hopefily it mogdithy … sigh … so many problems .”  He had some computer problems the week before, but it was unclear if he was talking about that or health problems or whatever. He didn’t come online.  That evening he emailed that, “I will go to slape today” and he didn’t come online.

The next morning: “Moment to plill problem … I go to publick again today … will you problem when I am better.” Later he explained that he was now in the hospital and could not talk much: “.. i am in krankenkaus werde behandelt. … kann nicht viel reden. .. miss you a litt … send you more when i feel better…”

That was 8 days ago. Since then, I have gotten one or two emails a day, 5-15 words each, probably sent from his cell phone.

  • 7 days ago: ” nothing better … will stard more”
  • 6 days ago: ” will get coperaty the monday  … then  see. .. soo difficult  to  write  … sigh”
  • 5 days ago: “… waiting  the  weekend”
  • 4 days ago:  “… I slept  well … I hope  you too  … they  will  controll  me  tomorrow how  to  care  … will be  nice to  feel  better  with  you  again talking”
  • 3 days ago: “… I had check  … will  see  what  is  reason “
  • 2 days ago: “Es ist nicht einfach für mich zu reden … morgen erfahre ich wahrscheinlich was zu reparieren ist und wie und wo. Ich freue mich immer auf deine Schrift.” (roughly: It is not easy for me to talk. Tomorrow I find out what it takes to fix it and how and where. I always look forward to your writing.)  Then later, tragically, ” lch wünsche   es wird heilbar und kein vernichtender Krebs … es   ist  schlimm  … du  fehlst mir.”  (roughly again: I hope it is curable and not devastating cancer. It is bad. I miss you.)
  • Yesterday: “… i feel not  better … do not  know how  to  repair  it now  … i am  sad  … missing you so much ” and ” i am still in Krankenhaus and very sick  … very unhappy”

I have not heard from him in 24 hours.

Feel that? That’s my heart ripping into pieces like plastic stuck in a paper shredder.

— What Can I Do? —

Many times in the past week, I’ve had to stop, reread an email that I was writing to Jakob, and then edit it. He doesn’t need to hear about my heartbreak and anxiety. I’ve tried to keep the focus on his health and comfort.

But this is my space and I’m fucking frustrated. I want to know what is happening with my dear friend. I want to know which hospital he is in. I want to know what tests his doctors have done. I want to know his diagnosis and prognosis. I want to know if his family is visiting him every day. I want to know if they will pick up the Christmas package I mailed last week and take it to him in the hospital. I want to know if he will be himself again. I want to know if he is dying. I want to know anything.

I could try to contact his sister. She once viewed my profile on LinkedIn, so maybe Jakob told her about “a friend” and enough specifics that she could find me. He was surprised by it and a bit skeptical, so I’m sure he did not intentionally reveal that he had a relationship that started in a virtual world. I’ve thought long and hard about this. I know that Jakob didn’t think his family would understand, so I will not push myself into their lives at this difficult time. That would be selfish. If he wanted them to contact me, he could give them my email address. I need to let that be his choice.

I’ve considered another form of information fishing via Facebook. I could post to his FB wall asking “him” if he was ok. Maybe one of the cousins who are connected there would have information and would share it with me. It just feels wrong to do that.

Consider it karma, divine retribution, bad luck, or coincidence, but this particular group of circumstances is incredibly cruel. Jakob cannot express himself or tell me what is happening. Because it is a “secret” online friendship, I can’t contact his family out of respect for his wishes. His health collapsed right around his birthday and at the holiday season.

I’ve also considered going to Germany to be with him. Even before I looked at the prices for flights, my husband had done the research. About $1500 just for an economy ticket at this time of year, plus trains and a place to stay and food. Shit. We have some financial instability right now and that would be a very difficult amount for me. I asked Jakob directly, “Should I come? Would it help?” but I have not gotten a response. At first, I thought: Well, I’ll see him in May anyway, and if we spend those weeks at his home while he recuperates instead of relaxing in the mountains, that’s fine.  But now, I don’t know if it can wait that long. Let’s be frank: He’s been in the hospital for more than a week. They must have ruled out a stroke, hemorrhage, or clot in the early days with scans. I’m guessing that the test on Monday was a biopsy of a tumor they had found. (All speculation based on his notes above, but I think it’s a reasonable conjecture.) Sure, there are benign tumors or cancerous ones that can be slowed or temporarily removed, but nobody ever asks for a brain tumor for Christmas. Brain tumors are never good news.

I am reassured that he is in a country with a good medical system and that he has family nearby. Optimistically, I hope that he is getting excellent care and that people are treating him kindly.

I feel utterly powerless.

 — Learn From my Pain —

Many people who have been online for a while have already developed emergency systems, but let my experience be motivation if you haven’t. If people matter to you, they matter — it’s irrelevant whether you have physically touched or talked with voice or only communicated with text and pixels. Make sure you have a way for everyone you care about to be notified in case of emergency. Consider connecting trusted online and offline friends, through social media or other introductions.

It’s 2014. The stigma around online relationships is so tired and useless.

— Now What? — 

I don’t know. I’m sitting on the couch typing this, a snoring pit bull on my feet, with my husband telecommuting from a chair nearby. It sounds cozy and calm, but he went to the office this morning, then came back home because I was in tears when he left and he thought I might appreciate the company. I do.

I keep refreshing my Gmail inbox and I carry my phone with me constantly, the volume turned high. When Jakob first went into the hospital, I was able to relax and get some sleep. Now, with so much uncertainty and no replies to my notes… ARGH.

If you have some ideas, or advice, or hell, I’ll take some sympathy… leave a comment or contact me directly. Kay Jiersen in SL, or kayjiersen (at) gmail. I’m trying to do the right things but I’m neck-deep in the visceral emotions of the situation right now, so I know I don’t have the objective distance to think clearly.

come_home

Come home for Christmas, Jakob. Please.

— Updates — 

After writing this post, I had to concede that I’m not very good at interpersonal contact. I can study it, but I just don’t do it very well, myself. So, I listened to some of your advice. First I wrote to Jakob and told him that I would be writing to his sister if I didn’t hear from him by the next day. I asked him to please not be angry. I would appreciate that consideration if I were on the other side of the email.

Another night and morning went by with no note from Jakob. So, this morning, I broke through my own rules and contacted his sister. I found her on two social media sites and sent identical notes to both in broken German.

Becky and I talked briefly yesterday about all the little signs we look for in the digital world. For example, I can still see that Jakob’s phone is powered on and connected to a network, because he appears as “away” but not offline in Google Chat. A minute or so after I sent a Facebook note to his sister, I saw his FB account briefly online via mobile. Then, it was gone. I can speculate about that, but I really don’t know what happened.

 
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Posted by on December 4, 2014 in Relationships

 

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Inadvertent language learning from games and how to use it

Pursuing a passionate hobby often requires learning skills you didn’t intend to pick up. Modding an art car for Burning Man? Better learn to weld. Growing your own vegetables? Water and sun aren’t enough; learn about soil condition and pest control. And, if you want to play many multiplayer games (outside of Asia), you’ll probably learn some English.

io9’s Toybox has a piece on a study that looked at 10-11 year old Swedish children learning English and particularly the time they spent playing digital games in English. The study is quite easy to read (full paper here). The researchers considered gender as a variable and found that girls in the study used the Internet more than boys, predominately for socializing, while the boys played more competitive games online and also watched more films (in English with Swedish subtitles). They also found that students whose first language wasn’t Swedish were more likely to play English games, perhaps as a place where they had equal linguistic footing with their native Swede peers. And, though gamers have consistently had higher English language ability scores in other studies, the gamers in this study were less likely to self-rate their skills highly.  The researchers speculate that this is because they have more opportunities to test their skills and observe their limits.  The conclusion of the study points out that students of that age spend more time engaged with English outside of the classroom than inside, and that teachers should work to bridge the gap between those two experiences.

Many MMOs have servers with content localized for languages other than English, or at least with a predominance of native speakers.  There are usually guilds/factions/teams for speakers of other languages even on North American servers.  Inside a US-based virtual world like Second Life, it isn’t hard to find communities of non-English speakers, but English is the dominant language by far. If you’re trying to learn or improve English, gaming offers a wealth of opportunities, and if you don’t hide that you’re a learner, most people will be understanding about mistakes.

What about English speakers, though? Is gaming a possible way to build foreign language skills?  I’ve met a few students of Korean, Japanese, and Chinese who use MMORPGs both to boost their skills and to play games that aren’t yet available in English; the latter reason being a stronger incentive than the first. Even on an English-language server, a learner could spend times in groups where that language is spoken. I’m not a language teacher, but it seems to me that when we are motivated by a primary goal that isn’t “I must learn language X” — be it gaming, or understanding the lyrics to a song, or socializing, or reading a comic book, or preparing a recipe — we acquire language more naturally and painlessly.

There are also more intentional ways to use gaming as a language-learning tool. I’m learning German, so I change the base language on silly app games on my phone. Not all of the phrases I learn are useful (“Bring all buckets to the ground”), but some are (“Are you sure?”).  The Goethe-Institut has a couple of free app games that are quite good. I’ve played through Lernabenteuer Deutsch – Das Geheimnis der Himmelsscheibe, a mystery puzzle game that includes activities like ordering in a restaurant, following spoken directions to navigate, and paying with Euros. It’s not a game style that everyone would enjoy, but the plot does provide an incentive to keep going.  It’s a lot more fun than memorizing lists.

 
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Posted by on September 5, 2014 in Gaming, Research

 

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Analysis of Facebook posts correlated with personality traits

Check the word cloud below.  What personality characteristics would you expect in people who use these with high frequency?

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If you said that they are “characterized by traits such as being unintelligent, unanalytical, unreflective, uninquisitive, unimaginative, uncreative, and unsophisticated”, then you’ve probably already read the recent research from the World Well-Being Project or one of the recent articles about it (this one at The Atlantic is a good place to start if you’re interested).  For the tl;dr folks: the WWBP recruited volunteers, had them take personality tests, then collected their posts on Facebook.  They used language analysis to make word clouds from those posts parsed on various factors, including groupings from the personality tests.  The people whose posts formed the cloud above scored low on the “Openness to Experience” trait.

From a social science point of view, the first thing I noticed about the cloud above was the Tagalog, probably because I’ve met a lot of Pinoy while gaming.  That immediately made me wonder about the cross-cultural validity of the tests they’re using.  They recruited English-speaking participants but didn’t limit the research to English language posts. I’ve skimmed their paper and didn’t see any recognition of foreign words.  None of the other category clouds show this effect.  I think that, at least for the Openness trait, the research is questionable.

Otherwise, I find these marginally interesting with few surprises. There’s more swearing, violent, and negative language in posts from those who score low in Agreeableness, Conscientiousness, and Emotional Stability. Well, of course. The prevalence of “anime” and “manga” in the Introversion word cloud makes me feel old, but since those are also common conversation topics in MMORPGs, where introverts can socialize more comfortably, I don’t find that surprising either.  The WWBP has a simple and quick page where you can view the various clouds by personality type.

This reminds me that I need to stop slacking on my own research project and get back to data collection, though. Language analysis will play a large role and it’s always useful to think critically about other research to improve my own.

 
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Posted by on August 19, 2014 in Health - Mental & Physical, Research

 

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Language learning in a virtual world

I got to a VWBPE conference session early today and got to hear part of the CAMELOT Symposium, discussing an EU-funded project to educate language teachers and learners.

Presenters Tuncer Wise and Heike Philp

I missed the beginning of the session but I’m looking forward to viewing some of the machinima at the CAMELOT website.  Heike said that some people see virtual worlds as a “killer app” for language learning, and interaction with native speakers is a big part of that.

As a language learner myself — happy to smooth out my Spanish and actively working on relearning and improving in German — I recently had an SL experience that got me thinking.  My partner and I were walking around a pretty area and I was naming things that I knew in German (his native tongue but not mine).  He named things I didn’t know and corrected my frequent gender mistakes. For me, this functioned almost like a memory palace. It reinforced the vocabulary and put a physical, located object for each word into my head. When I think “die Krabbe”, I now see the crate overflowing with crabs in the boathouse in this area. It’s more powerful for recall than practicing with text or picture flashcards or even Duolingo, which I adore.

Side note: I got a seat in the amphitheater for this session and the next.  Woo!

Snapshot_792

 
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Posted by on April 12, 2014 in Learning, Research

 

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