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VWBPE conference, day 1

The 8th Annual Virtual World Best Practices in Education conference started earlier today. Linden Lab CEO Ebbe Altberg kicked things off with the opening keynote. The amphitheatre started filling up more than an hour before the event.

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I should be jaded after almost ten years in Second Life, but it was still exciting to see five Lindens on the map. This year I wasn’t able to take notes (one of the many advantages of a virtual world conference is that I could attend while cooking dinner) and I don’t see a video of the keynote online yet, but there are excellent posts about it from Daniel Voyager and Ciaran Laval.

Update: here’s the video!

Unfortunately, I missed the discussion on gamification that I planned to attend after that, and I hope to find a summary.

In the evening, I attended two sessions from the tech-savvy educators at the University of Idaho. The first was a hands-on workshop entitled “The Importance of Space”.  We visited three different environments and played with blocks that had some odd physical qualities. I had the pleasure of trying to figure out the blocks with Gentle Heron of Virtual Ability; we both approached the challenge with a similar mindset, though I’m not sure she laughed as loudly as I did when we discovered that if you sat on a block, you would immediately faceplant on the floor. The discussion afterward addressed how we felt in each space, emotionally and physically, and then connected that to principles of design. It’s useful to remember that in a virtual world our meeting spaces can be anything we want them to be.

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After the workshop, we went over to the University of Idaho online campus in Idahonia for a research presentation entitled “Comparison of Teen Gamers and Non-Gamers in A Virtual Learning Simulation”. You can find that paper on page 29 of this issue of the Journal of Virtual Studies (it’s easiest to download the PDF and read it offline). The presentation itself was interesting but there was great value in the Q&A session afterwards, where people compared notes on some of the nuts and bolts of virtual teaching experiences: how to get buy-in from local schools when SL has a reputation as an adult space, funding and bandwidth issues, and the advantages of online simulations. I really enjoyed watching educators sharing ideas and links.

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Tomorrow I have three sessions that I’m hoping to attend, plus I have two volunteer shifts as a greeter. Friday’s schedule is packed with seven sessions I’d like to see. At physical world conferences I usually hit burn-out and people overload by the second or third day; it’s not so bad for an introvert when I can put down my headset and step away if I’m feeling crowded.

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Posted by on March 18, 2015 in Learning, Research

 

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Wednesday film: Ethnography in development and design

This TEDxBroadway talk by Ellen Isaacs provides some great examples of how ethnography can be useful for practical, modern problem-solving. Anthropologists haven’t been very successful at changing the mainstream image of our profession; when critics see it as a useless study, I think they have images of Margaret Mead or The Gods Must Be Crazy in their heads, but anthropology provides a toolkit that is valuable in many situations. In this 12 minute video, Isaacs talks about ethnography’s use in interface design and also her recent studies of parking.

 
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Posted by on February 18, 2015 in Research, Video

 

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